Presenting the 7R-PT "Droplet"
I know it's been a year, but I'm back! Sort of. I can't guarantee that I will suddenly start creating way more mechs, but I can say that some more are on the way.This is a simple little guy that I've been sitting on for ages. Let's talk about the design.
As you can tell by this back picture, the arms don't have elbows, but with ball joint knees and hinged ankles, it falls pretty central on the articulation scale. The arms have full range of motion, thanks to the use of hand clips and stud holes. The hips are SSC's, allowing the legs to move in a pretty normal and functional way, but most of the (pun intended) heavy lifting is done with the knees.
From the stripped down view, you can see that the torso is an engine block, and the shoulders use a stud-on-a-stick for maximum articulation. The feet and the back of the legs are technically not structural, but I imagine the feet are required for any standing ability. The hand clip neck leading to a triangle plate made for a great head when viewing it from (pun intended) head on.
During early drafts, check out a color scheme I scrapped.
I titled it camo, but really it looks like a junker mech, thrown together with scrap parts. You can also see older head and foot designs here.
Side note, I couldn't make it to gen con this year, and this being the year that I am interested in critical role, certain attending celebrities, and certain obscure games, all of which made an appearance at the con. It sucks, but it's all good, and maybe next year!
More mechs are on their way, and be sure to follow my twitter!
That's it for today, be sure to stay cool!